Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(3 edits) (+1)

I will be updating my combat system to a more proper one, but in case you can't wait, the more proper approach should be enabling rootmotion on the attack animations so they don't feel this jiggly, and more polished blend values with some trial and error.


For a cleaner code you can make a state machine using enumerators, and switch between locomotion, rolling and attacking states etc.

Also you can use slerp for focus/lock on enemies.

I'm glad to hear that you plan to continue working on this! :) Thank you for the extra information as well! I may take a go at this if I can this week.

This template is very nice! Do you plan on porting this to Godot 4? Beta 1 is supposed to be releasing in a couple weeks

Yes, actually I can't wait for Godot 4 to drop. until then I will keep working in Unity

Ah okay, yeah Godot 4 is looking really great!