+1 for the double jump animation :) this character is really great!
Indieology
Creator of
Recent community posts
dang I feel you on that, I found this open source godot addon that is working towards an advanced movement system. Currently the project is lacking combos or combat mechanics, which is why I find your template really great! https://github.com/ywmaa/Advanced-Movement-System-Godot
Thank you so much for the feedback!
- The charge attack input buffer is next on my list, to improve the feel of combat! definitely something that I think will improve the overall feel of gameplay.
- I will look into what caused the game getting stuck in pause mode, as this is the first time hearing of it, thank you!
- Unfortunately chests are not interactable yet, but this is on the to do list for next weeks update! I would like them to spawn as rewards for clearing rooms, with random loot!
Thank you so much for the great feedback! I've been working on the game these past few days and am releasing an update today. unfortunately I could not implement the input buffer yet, in order to charge your attacks early and make combat feel much nicer. This is planned for next weeks update for sure! as I see this as a big issue for my game feel. I have not encountered the bug of weapons not working yet, but I did do some optimizations regarding the weapon animations, and I wasn't properly resetting values sometimes, so this may have been fixed, but I will definitely keep my eye out for it. Thank you again! :)
This pack is great! I'm using it to start a Godot project for a Rougelite. Do you plan on adding any more animations? A dash animation for the player would be cool! and maybe a spinning animation for a power attack. Attack animations for the enemies would be awesome as well! maybe a jump animation for the slimes? Thank you for spending your time and talent on this great piece of art!
Thanks for you feedback! I see how the versioning and current state of the game could be misunderstood by the broader game audience. I just don't like the word Demo just because it implies that I don't want to give my game away for free and that until you pay, this is all you get. But if I can't think of a better word to call it so people know it's incomplete, then I'm not opposed to adding Demo to the title.