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Additionally for anyone else wanting to run a desktop build of this game, before there is an official one, theres a not so good D.I.Y. solution to it:

  1. get a godot 3.5 export template for your platform of choice
  2. By using your browser debug tools and going to the network tab, find where it gets the index.pck from and use that link to download it normally
  3. rename the export template to index.(whatever your platform does for executables)
  4. Place both files in the same directory and execute the template

This has worked for me on linux and fixes the audio issue almost entirely.

It still seems to have audio desync issues randomly.
Id actually be up to looking into these issues if you ever decide to make this game open source