Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

First of all, Undertale was made in Game Maker... main issue with GM is that the code is interpreted, so it's slow. (Unity and Godot compiles stuff into C++/C#) But you can definitely make complex stuff in Game Maker, especially if you're doing a 2D game (GM's 3D in particular is notoriously slow, and it has no innate 3D model editor or even WYSIWYG level editor)

I can vouch for Godot too, it's specifically made to be easy to use for people that aren't programmers, and after sifting through some basic tutorials I can kinda agree with that. Unity is getting a bad reputation for creating asset flips these days, and they recently did an out-of-nowhere EULA change that screwed over a lot of people. I'd avoid that if I were you, even if it's got a lot of support.

Thanks! I'll defintley also try godot! But the problem with godot is that the UI looks very confusing to me.

Maybe you can teach me how to use the ui? Cuz i also love godot. And i really like to try it! 

:D

Rainbow

I've done like ONE tutorial and skimmed through the docs, I don't even know how to use it myself yet :P


One of the guys that have written some of the official tutorials is making youtube tutorials, though, might wanna check his channel out: https://www.youtube.com/channel/UCxboW7x0jZqFdvMdCFKTMsQ