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(+1)

Super creepy, but the Brackey’s reference was funny. I like the shifting walls when you’re not looking, that threw me off. When I went into the room I went to the right first and ended up in a long hallway. I heard broken glass at the end and found a door, but couldn’t interact with it. I was thinking maybe I got softlocked so I tried again and checked out the other stuff first (like the bathroom) but still got stuck on the hall.

So I wasn’t sure where to go from that point, but I loved it up until then. Great submission, thanks for sharing! My game is linked below if you want to check it out.