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(1 edit)

This game looked interesting, so I tried it out. It appears that the game is a hybrid of a board game and a RPG. Here’s some thoughts: 

PROS

1. There’s a lot of cool engineering here. We have good visual effects, a board game mechanic, crafting systems, a tarot based mythology, and lots of events to do. This reminds me of one of those Taikou Rishiden games from back in the day. There’s a lot of potential for this game.

2. The game has an exciting start. You get to pick your hero’s element and class. You even get to start filling up your harem right at the start. :p It can be satisfying for those players looking for an isekai fantasy.

CONS:

1. Game Balance: This game is currently too difficult for most people. It is really disheartening to play the game when the first enemy wipes me out very easily. After dying a few times, it seems that I must avoid battles,  gather materials, and get better equipment before I fight. However this becomes impossible because the slot system forces battles. I think you were trying to balance it with the Newbie Package, but since you get random equipment, it is very easy to get something that will not help the hero you created.

Especially since this is a contest game, you will need a difficulty that most players can get through. i.e. easier difficulty even on your normal difficulty. In other words, it’s better to make the hero a Mr. Dragon Proud Sky rather than a punching bag. This way at least most players can see what your game has to offer. 

I know this because I made this very same mistake in previous contests. My game was too hard for most people. Due to time constraints, balancing stats was the last thing I did, and that’s a bad idea.

2. Tutorial: This is a game with many nuances, which means it can be confusing for new players. It seems that I must defeat the dark lord before my food and water runs out? It seems that I should collect tarot-like materials to craft better equipment? And how do I get new skills? So many unsures will make a new player uncomfortable.

I know that a shorter tutorial is usually better, but I think this game requires a more complete tutorial. Especially since English is not your strength, instead of a long help file, you could try showing with guided “safe” battles and railroaded scenes. Give the player free control only after the player understands your systems. 

Hope that was helpful. Good luck and keep on game making!

Thank you very much. I'm working on a new update.