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The web version was a little off because not everything would fit on screen -- going fullscreen improved it but didn't completely get everything showing on either Chrome or Firefox. That aside, I agree with ChePhan about using the ghost to slash being easy to get used to; it's innovative in that I can't think of games that have used it before yet it does quickly start to feel like a very natural way of doing things.

Yea, Im thinking it has something to do with what size I built the unity project, its the first time I publish something on itch, I gotta run lots of tests to get this right. And yea, the slashing was one of the "gotta get right" points of the game while developing.