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This looks great Felski! I especially like the showing the available currencies in a window. I'm about to download this update now. 

I was just reading about the added stat options in this update and was wondering if it was now possible to create a skill tree for each actor with one node for each each parameter and upon activation the parameter would increase but the node would deactivate and the actor would keep the altered parameter? Also is it possible to increase the cost of a node each time it has been activated? I seen there is some .js options in the plugin and maybe that's what I need. I have no experience in that area though.

Thanks for a great update Felski! Keep up the great work.

Hi Gumbanomicon,

thanks for the feedback. I didn't added any functions that you described to the nodes. As of now, you can only activate a node once and then that's it.

I investigated the options to implement such features like multiple activations and different costs etc. All of the things we talked about in other topics. But overall it would be to much of a change of how the plugin works. It would fully prevent backwards compatibility for older trees and be to much work in my opinion. That's why I have decided to not implement it and not follow this path.

Overall I think the plugin is finished, but I will monitor any bug reports and release bug fixes if needed. But I don't think I will work on any new features in the near future.

Best regards,
Felski

Thanks for the explanation. I totally understand. The integrity of the plugin should come first. I was just trying find a better way to implement stat upgrades for actors. I am currently using a system that uses skills and variables to accomplish this but its slow and cumbersome.  Will you be working on any future plugins for RPG Maker MV or was this the only one?

Thanks for everything, you made a positive impact on my game.

I have a few ideas for future plugins that I want to release. Stay tuned.

Thanks, I will.