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Hi Gumbanomicon,

thanks for the feedback. I didn't added any functions that you described to the nodes. As of now, you can only activate a node once and then that's it.

I investigated the options to implement such features like multiple activations and different costs etc. All of the things we talked about in other topics. But overall it would be to much of a change of how the plugin works. It would fully prevent backwards compatibility for older trees and be to much work in my opinion. That's why I have decided to not implement it and not follow this path.

Overall I think the plugin is finished, but I will monitor any bug reports and release bug fixes if needed. But I don't think I will work on any new features in the near future.

Best regards,
Felski

Thanks for the explanation. I totally understand. The integrity of the plugin should come first. I was just trying find a better way to implement stat upgrades for actors. I am currently using a system that uses skills and variables to accomplish this but its slow and cumbersome.  Will you be working on any future plugins for RPG Maker MV or was this the only one?

Thanks for everything, you made a positive impact on my game.

I have a few ideas for future plugins that I want to release. Stay tuned.

Thanks, I will.