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October Update:

Time flies.

Did a bit of prototyping with swapping to a Motion Controller pawn, and a wandering NPC that looks at you when you get close. (It resumes wandering when you walk away)

About 1 month until Oculus Touch is released. I'm most excited about their sculpting app "Medium". I wonder how viable it will be to create assets in medium and import them into Unreal Engine.

Currently the structures in PLAT are made with BSP Geometry. BSP is fine for basic shapes, but rapidly gets cumbersome for complex geometry. Sculpting interesting shapes and intricate details in Medium seems like it would be ideal.

I did a gamedev twitch stream last night, it felt really good just to "play". To joyfully follow one idea into the next. Ended up making a physics based rocketship with player-controlled thrust.

I've still been meaning to make that Youtube video. It's that one thing that's been punted from one to-do list to another. Lingering eternally. If I tell you that I'll create the video by the end of November, does that create a meaningful deadline? ... Making videos shouldn't be hard. I could probably create 3 videos in that time. :)