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It seems the enemy being super fast is a "bug". Well, the enemy works by moving really fast if it's far enough from the player and then smoothly slowing down once it gets close, but without realizing I accidentally made the enemy decelerate per frame, so the slower your game runs, the slower the enemy slows down, meaning it goes fast for longer and feels unfair. Sorry for that! Thanks for playing!

Ahh, that would make sense because I was playing on a laptop! Let me replay this soon with the screen minimized a bit to see if I can get my FPS up and I’ll see if I can get further and revise my review.

One of the reasons for the slightly bad game feel is that the game is incredibly badly optimized. I didn't have time to do any optimization since I started so late, which resulted in very bad stuff like the whole map being loaded at once. I should've started earlier but it is what it is.

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Haha I feel your pain. I had the same problem with my game, the entire map and all the colliders are kept loaded at once. I couldn’t get Monoid to run well on my laptop but I did raise my rating for game design since what I thought was a design choice was more of a performance related bug. Good luck on the rest of rating!