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(+1)

I really liked the movement of the creatures! Sort of funny spaghetti monsters. Very well done on the tentacles attaching to things for this jam.

I thought the music was too quiet, had to almost crank my volume to the max here. But I enjoyed the song in the dimension tear map, nice background by the way. And the sound effect for their speeches.

The font during the dialogues could be a bit larger or in bold, but it was readable.

One thing I noticed was that when moving, the creatures "hair" felt like having motion judder. I had that with Unity when moving a body on the Update loop while its physics updated on the FixedUpdate loop, though maybe that might not be the cause.

Overall congratulations on the procedural animation!

(1 edit)

Thanks for the feedback!

Absolutely right about the volume issue. Did all of the game-making with headphones in and adjusted the max volumes with my set-up and testing comfort in mind. Should 100% have gone back and tweaked it at the end, will have to remember this for future projects!

Also you're probably also spot on with the hair issues due to it not being in fixed update. To be honest I had some issues with the (head) hair as it turned out to be the most costly in terms of performance. Was even worried that the final scene would suffer as a result but maybe without cause.

Thanks again for playing and the constructive feedback is greatly appreciated!