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Not tooooo keen on just being able to die instantly if you happen to unknowingly shift on top of a monster. And in general the game just seems a little too much about the raw memorization of all the layouts and enemy placements. I died soooo many times in that dang sewer level... In fact that's unfortunately where my playthrough ended, as I got stuck in a wall I couldn't shift out of and couldn't really progress...


ALTHOUGH it at least looks and sounds pretty good. The color palettes and aesthetic always looked great. So I guess I would say good effort? It's fine.

Yeah unfortunately the collisions need heavy adjustments, but holding the F key allows you to preview your platforming and where the monster is currently! Also thanks for the input on the music/art

 whaaaat did I miss a tutorial blurb or something how did I miss that