Not tooooo keen on just being able to die instantly if you happen to unknowingly shift on top of a monster. And in general the game just seems a little too much about the raw memorization of all the layouts and enemy placements. I died soooo many times in that dang sewer level... In fact that's unfortunately where my playthrough ended, as I got stuck in a wall I couldn't shift out of and couldn't really progress...
ALTHOUGH it at least looks and sounds pretty good. The color palettes and aesthetic always looked great. So I guess I would say good effort? It's fine.