Play game
Ancients in New York's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio Experience | #23 | 1.925 | 3.333 |
Creativity | #27 | 2.117 | 3.667 |
Relevance to the Theme | #28 | 2.694 | 4.667 |
Overall | #28 | 2.078 | 3.600 |
Visual Experience | #29 | 2.117 | 3.667 |
Gameplay | #30 | 1.540 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Team Gaffers: Lushimi and Sponge
with special thanks to Mindy (main track)
How did you interpret the theme?
Gameboy to us meant 160x144 pixels, the gameboy palette, and the gameboy-esque art style. The music was also chiptuned.
How was your experience in this jam?
Exhausting, rewarding, and also exhausting. It was a great experience for our first jam, and it was great to complete a project start to finish.
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Comments
Really cool idea and looks great! Controls were a little awkward (kept forgetting if I should press F or shift and then dying) and I couldn't make it past the water at the bottom of the sewer. Good work!
Not tooooo keen on just being able to die instantly if you happen to unknowingly shift on top of a monster. And in general the game just seems a little too much about the raw memorization of all the layouts and enemy placements. I died soooo many times in that dang sewer level... In fact that's unfortunately where my playthrough ended, as I got stuck in a wall I couldn't shift out of and couldn't really progress...
ALTHOUGH it at least looks and sounds pretty good. The color palettes and aesthetic always looked great. So I guess I would say good effort? It's fine.
Yeah unfortunately the collisions need heavy adjustments, but holding the F key allows you to preview your platforming and where the monster is currently! Also thanks for the input on the music/art
whaaaat did I miss a tutorial blurb or something how did I miss that