Ok, so I've tried to make some maps using what I thought you meant about probability, that is that 1 x 3 is 1 in 3 = 33%. But I must not understand it correctly because the numbers didn't seem work that way. The higher I make the number should make the chance lower. i.e. 1 x 10 would be 10% while 1 x 1 would be 100%. But the higher I make the number the more I see that item. So its not 1 in 3 (33%) it's 3 times as much, right? So if, lets say I make caverns, temples, and tombs probability all the same it won't matter what number I have because they will all be the same relative to each other. But if I put caverns at 10 and the rest at 1 there will be a 10 times greater chance of getting caverns than the others. And the same chance of getting either temples or tombs. Do I have that right? I must be dense because this is confusing to me.
Ah, ok. That makes more sense. Thanks.
Sorry to keep bugging you (I'm very inquisitive). lol. But I was thinking about the re-roll thing. And thought of another thing it would be nice to be able to do. Add more/specific shops to a city. I can see right away my group going into a village and asking about a blacksmith or something and it not having included one. I realize that also might not be possible but it sure would be nice. Sure I can just make one up but then I'd have to edit the MD file to add it and... yeah, that's not happening. lol. I downloaded Notepad++ and took a look at that file. And... dear god please no! lol