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Way ahead of ya! Check back in two days, was already planning on releasing a public demo on September 1st.

The original GRAVEYARD DUDE demo was a commissioned piece for the INDIEPOCALYPSE indie games bundle, which is its own cool project and I didn't want to step on their ability to make sales by offering content from it for free. But September 1st marks three months on there, which I figure is a reasonable enough time for them to have gotten all the initial sales out of the way.

Not to give the impression this was their decision, they specifically only had distribution rights until the end of June and it was released back to me at the beginning of July. I just chose to keep it behind a paywall for a couple more months to support them.

Thank you for understanding and I hope you enjoy the demo when it goes live! Stay tuned!