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(+1)

It would be great if the demo were available for free to check the game out (right now its included in the paid version).

Way ahead of ya! Check back in two days, was already planning on releasing a public demo on September 1st.

The original GRAVEYARD DUDE demo was a commissioned piece for the INDIEPOCALYPSE indie games bundle, which is its own cool project and I didn't want to step on their ability to make sales by offering content from it for free. But September 1st marks three months on there, which I figure is a reasonable enough time for them to have gotten all the initial sales out of the way.

Not to give the impression this was their decision, they specifically only had distribution rights until the end of June and it was released back to me at the beginning of July. I just chose to keep it behind a paywall for a couple more months to support them.

Thank you for understanding and I hope you enjoy the demo when it goes live! Stay tuned!

Oh lol I just realized comment is because of my entry of this game into the NESDev Coding Competition 2022. I genuinely hope that not having a public demo available already wasn't considered untoward or inconsiderate, even if it technically doesn't break the rules.

I guess there's no real - reason - I couldn't just make the demo public right now instead of two days from now. But I also guess it wouldn't make a huge difference either way this early in the competition.

I'll resubmit after the demo goes live. This won't be my only entry. Thanks for checking in!

(+1)

Demo is available for free now, thanks for checking in!