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(+1)

Hey, nice idea a la "They live" :)

One downside is that the character gets stuck on walls instead of sliding on them. If you are using unity's character controller component, try playing around with the skin width property, it should do the trick :)


Nice game :)

(+1)

I am using rigidbody controller and i forget to add slippery (zero friction) physics material in player collider but thanks for reminding me about it👍