Excellent game! Really good execution of the classic roguelike formula, reminded me a lot of Brogue. There's a huge amount of polish that's evident -- the animations, the throwing UI, the HP numbers, the ! and ? alert system. Super cute. At first I was annoyed that there was no "rest" action, but then I realized that opening doors and destroying jars is effectively a rest. Very clever! I died to a shoggoth -- tough! I also didn't understand what the effect of a curse was.
Edit: Just realized it's proc-gen'd too! ❤️ Tbh I'd probably want to play this again and again only if A) there was a leaderboard and/or B) there was some promise of progression, like how in Brogue you have to fetch the amulet or whatever and bring it back (I think I'm thinking of Brogue).