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Thanks for the feedback. I'll answer your last part 'I'm not sure how complicated the engine is'. Basically everything is made from scratch in PGM. I had to code, so I made a custom plugin, for the message system and all menu systems from scratch (title, pause, shop, hud, and tomb menus). PGM is definitely more action oriented. Most the time I'm looking at game design to NOT have text or a cutscene as much as possible and tell story through minimal means. This game was our try at a Harvest Moon-like (if you go to my page, I've taken a stab at most genres). It may not have connected with you and that's ok! Thanks for playing!