Hi there!
First off it's really impressive what a complicated game mechanics you have built for a game jam in such a short time!!! You can build your own characters, like what?!? :O
And it even changes their strengths and statistics.
That is extremely impressive and a challenging mechanics to implement!
Also the intro story was very cool, artistic and captivating!
Your drawings are beautiful.
Now when doing such an ambitious project, the extreme challenge is the polishing:
Probably there were a few hints needed in the beginning on how to build a character. But I guess that you can figure out after some time.
Beside that:
I would have liked to be able to walk and hit towards the other direction, so that the attack follows the mouse, not the walking direction. Otherwise it's almost impossible to efficiently attack the enemy.
When attacking, you slow down and do not walk as fast. That also makes it so harder to attack and/or escape.
When you are surrounded by enemies, you cannot move because of the collision. you're basically trapped if you don't have enough time to kill every enemy in your way or no ressources to build a friend from where you stand.
You cannot get rid of items you collected:
That makes it that the store fills up with items you do not want to use, and you cannot collect items you want anymore, cause your bag is full. And then you are forced to build half characters you didn't actually want to build.
Overall I would say you should have been less ambitious for a game jam and simplified things:
add less items and diversity and enemies, but instead focus more on improving, polishing and perfecting the game play, and some guidance on how to play in the beginning.
I think your project was insanely ambitious, and I bet a million dollars this will be a top tier game once you have more time to finish it. If you're more reasonable and modest with your goals and features before the deadline, people will enjoy playing the game more- even unfinished with less levels and options.
But great job, you're amazing and very competent game creators and artists, this was an incredible task to pull off, and this game is gonna be lit once finished!
Viewing post in Necromancer Alone jam comments
hey!! thank you so much for playing and for leaving such a detailed comment! really appreciate you taking the time.
I like you said this is an ambitious project. To us, we gathered an interesting idea and then simply implement it within a short period of time. We didn't think that much tbh xd. So yes, we end up don't have enough time for level design and game balances. But, it's okay, the best part of the game jam is not the end result, isn't it? We had a great time during the process. And we made some reusable code systems for future usage XD
Regarding further development, I would say this is absolutely a game that has great potential. (i said this in every game jam lol) so idk what will happen next.