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(+1)

I don't even know what to say, even though it was made within a week, this game is nearly perfect and I loved it a lot!

For feedback purposes, the minor issues I found were:

  • Without a tutorial, it was kinda hard to fully understand the game in my first playthrough (for instance, I didn't knew I could hold the shoot button nor that the map indicated where immeadiate attention was required).
  • The shop could have purchase confirm buttons and make it clearer that you can't use two upgrades of the same type at the same time.
  • Difficulty starts hard but gets easier as the game progresses.
  • If you lose and try to play again, the game behaves weirdly.
  • If you beat the game and quit it, the game shows the game over message.

This is me beating the game after destroying over 4000 enemies, thank you for the fun I had! :D


(+1)

Thank you so much for your feedback, it is exactly what I need to continue the development!

Indeed in one week there was not enough reflection. I'm thinking of completely revising the upgrade purchase system and your feedback is a great help! I'm sure you'll be able to help me with this, but I'm not sure how to do it.

I have already fixed the retry bug, I noticed it a few hours after posting it and couldn't change it before the end of the game jam. It was a real blow to my morale... 

Thank you for persisting despite the bugs and for going through with this little game!

I'm currently working on fixing all the little bugs that may exist, a totally revised interface, more advanced ship modelling, the possibility to buy new ships, other planets to defend etc... When I release the new version I will be honoured if you test the game again and give me your feedback on the evolutions!

Thanks again, it's thanks to your kind comments that I'll be able to make this game really fun and accomplished!