Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

So I am a bit confused.  Last couple times I've tried to play through it, I attempted to create a more brawler oriented character.  I ended up with Gunn as travel companion and some reason our character comes off way to passive/soft on that route despite the means of getting on it involves 'succeeding' in a fight.  Is that intended?   Also there is some weirdness where when you wake up in the car it'll mention your character having burns if they didn't even go into the fire, but fought the wolf instead.

(+1)

The burn and fight situation, that's a really good note. I missed it, already fixed and will be in the next update. It's normal for Gunn to be more gentle, he's not a bad character, but he has trouble holding back his anger. This will show up later. Thanks for the feedback.

(1 edit) (+1)

Yeh Gunn is fine, just meant with how the interactions are with our character and other characters like the rabbit.  Kinda ends up sounding like our character forgot the hardness and survival instincts that they was first mentioned as having in opening scene as part of living in that world.  Not sure if that was intended or not though.  Possible there is story elements to explain it that I haven't seen or I didn't pick up on.  Or maybe I am misinterpreting/thinking about it the wrong way?    Anyways Thanks  Glad the bit though about the fire was helpful.  I hope my asking this was ok