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Your critiques most welcomed! I also guess that my implicit movement controls didnt really register well enough to the majority of players. You move a lot faster when walking forward (implied by the faster movesteps, >2x movespeed increase and increased camera shake), but i guess peoples first instinct when revealing an enemy was to keep flashing it while moving backwards. You are supposed to be able to easily outrun an enemy when you reveal them, and they die and respawn after a period of chasing you. But you are definitely right, the horror vibes changes into a basic game with bland mechanics once all the spooks are revealed.

ah that does make a lot of sense! I think a big part of the problem is your message of "they don't like to be seen" heavily gives the impression that flashing them to death is the only way to deal with them and since it's stated whereas the fact that you move faster running forward is just something that's shown through context clues it's the solution that sticks out as what you're "supposed" to do