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(1 edit)

So whatever happened to Tess Game?

Anywho, I much prefer the struggling mechanics of 0.124 as opposed to the "pick up a card, now you're free" of 0.1.3.

A stealth-like game where getting caught just makes it harder for you to do the stealthy things like running and jumping, staying quiet, etc, that all seems way cooler than the temple theme.

(+1)

Tess game is currently on hold.

I'll take into consideration your comment on struggling mechanics and stealth. They seem to be quite popular with a lot of people. :)

I also liked the idea used in the Hazmat game where each binding was a different material, so each one required a different method of removal.

It felt like its own mini metroidvenia, where overcoming a challenge earned you more mobility, letting you go back to previous areas and access previously inaccessible parts of the map.

Indeed. That game was actually inspired by MetroidVanias among other things. ;)