Tess game is currently on hold.
I'll take into consideration your comment on struggling mechanics and stealth. They seem to be quite popular with a lot of people. :)
I also liked the idea used in the Hazmat game where each binding was a different material, so each one required a different method of removal.
It felt like its own mini metroidvenia, where overcoming a challenge earned you more mobility, letting you go back to previous areas and access previously inaccessible parts of the map.