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(+3)

I love the idea! There was a sudden spike in difficulty. First few levels are tutorial style, and then there is a very complex puzzle where a single mistake require restart. This gets a bit frustrating. Maybe some kind of undo system would be helpful, so the player could experiment and revert last few moves without having to start the level from scratch?

Thanks for the suggestion! Definitely wish we could make more level haha. As for undoing, that might be a little be challenging xd since this is a platformer style game xd.