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Lux synthesĕ's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Interpretation | #3 | 4.382 | 4.452 |
Gameplay | #15 | 3.429 | 3.484 |
Originality | #16 | 3.778 | 3.839 |
Overall | #18 | 3.675 | 3.734 |
Presentation | #39 | 3.112 | 3.161 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The first couple of levels were fun, but it quickly became really confusing to think about the color combinations. I was able to beat all the levels but the last two were mostly guess work. Honestly the mechanic here is pretty good, I think the level design ramped up in difficulty too quickly, and simpler levels with fewer cubes would have still been a lot of fun.
Very cool idea. Really challenging puzzles, but not so hard that you just give up. The platforming needs some touching up and I wish the squares would display their rgb values somewhere, because I have to keep thinking about it.
agreed 100% it was in planned xd
This game has potential. However, the game was pretty hard. Also the objective took me awhile to figure out :)
Pretty unintuitive gameplay mechanic, but feels impressively polished considering it's just some rectangles.
It's a bit confusing as I thought that the goal was to make a white light, not to combine all of them; I finished the last level making a pinky-ish cube. Otherwise it's cool, I liked the camera movement
Thanks for playing! Hmm that's weird haha, it is supposed to be a white cube, meaning that even if you don't combine all and still get a white cube, you win early! XD
It's a bit confusing as I thought that the goal was to make a white light, not to combine all of them; I finished the last level making a pinky-ish cube. Otherwise it's cool, I liked the camera movement
The goal is indeed to make a white cube, but there is a threshold: each RGB component must be >=0.9 .
Making the goal “not just combine all of them” was difficult when designing levels.
I love the idea! There was a sudden spike in difficulty. First few levels are tutorial style, and then there is a very complex puzzle where a single mistake require restart. This gets a bit frustrating. Maybe some kind of undo system would be helpful, so the player could experiment and revert last few moves without having to start the level from scratch?
Thanks for the suggestion! Definitely wish we could make more level haha. As for undoing, that might be a little be challenging xd since this is a platformer style game xd.
Sometimes I wish I had a visual aid as to which colors produce which color. Great game! I'd love to see more :).
Awesome!