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Thank you so much for your feedback, erin! I genuinely thought the save room was obvious enough since the save point is right next to it. But I do understand that not entering it first can become frustrating really quick. I hope level designs of my future games will be much clearer in their intentions :) Some enemies respawn after resting in the beds because I wanted to give players an opportunity to grind if they struggled with the tougher encounters. So glad you think the game deserves to be played through to the end. That is such high praise. Thank you so much! :)