Really liked the idea, the execution felt very smooth and well polished. The best part felt like having the optional "Rule change" areas, which provide options to experiment with specific sections with different restrictions. Question: Does hoking have a gameplay use case? I haven't got a situation to use it and I was wondering if I'm missing something here.
The only bug I encountered is I seem to be accelerating very quickly and unexpectedly, even though my inputs didn't really change. Other than that, it was really well made!
Here's my entry, if you'd like to have a look :) https://itch.io/jam/byog/rate/1681803