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Rudra Nil Basu

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A member registered Jun 22, 2016 · View creator page →

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Thanks for the response, I enjoyed your game! Will check back on the post-jam updates with the extra levels :)

Here's my entry if you'd like to take a look :) https://itch.io/jam/byog/rate/1681803

The aesthetics are well done and the console effect feels very good. I was wondering if the glitching out effect can also be somehow applied to other components of the level (the moving spikes, etc) would lead to more interesting outcomes. A very well made entry overall.

Here's my entry if you'd like to take a look :) https://itch.io/jam/byog/rate/1681803

I liked how the presence of the initial unreachable pickup communicated the idea of going down to come up from the top. The use of gameplay to communicate the rules instead of walls of text is really good!

Here's my entry, if you'd like to take a look :) https://itch.io/jam/byog/rate/1681803

I was having fun reacting to the questions! Two things: (1) I think the timer (at least on the first try), was too fast, especially when there was text to read up before attempting, and (2) clicking on next/restart took a while to load when I was waiting to click through.

Had a great time overall! Here's my entry, if you'd like to take a look! :) https://itch.io/jam/byog/rate/1681803

The art and overall polish were really nice! I couldn't jump past the one big platform just after the matrix effect came up, is it a known issue or am I missing something?  

The game looks really good! I was able to complete the game/level without killing the enemies, was that intentional?

Here's my entry, if you'd like to take a look :) https://itch.io/jam/byog/rate/1681803

The graphics were nice, especially for the second area. I was wondering if the puzzle in the first room was somehow related to the puzzle in the portal area, a connection between the two will be pretty cool. Had a good time overall!

Here's my entry, if you'd like to take a look :) https://itch.io/jam/byog/rate/1681803

I liked the mood and the sense of discovery here. I think having audio feedback on the initial wall movement would've communicated the sliding door earlier since I was clicking the E key thinking it to be a bug, but the discovery was well worth it.

Also: was the ability to walk around after the credit screen is shown intentional? Whether it was or not, it contributed to the overall game well!

Here's my entry, if you'd like to take a look :) https://itch.io/jam/byog/rate/1681803

I liked the amount of polish that went behind this entry! There was one time when one of the mountains covered the player completely, but other than that, a well-made entry!

Here's my entry, if you'd like to take a look :) https://itch.io/jam/byog/rate/1681803

The game looks really good! I did fall down infinitely a bunch of times though :P 

Glad you enjoyed it! Yeah, the inverted control was a bug :/ 

Yeah, that was a bug, glad you enjoyed the game! 

Very well-polished entry, the graphics, and the calm mood are very well done.

Few things:

(1) I think it's a bug, but the drag and drop on the web version seemed to be not working randomly, I had to click 2-3 times on the control box to get the objects moving

(2) I was able to push the player character while dragging the controls button, was that intentional?

It was a very well-made entry overall! 

The character art style is well made! Getting killed by my own bullet was an interesting twist as well. I think the initial difficulty felt a bit overwhelming in the beginning, but it got better with each replay.

Here's my entry, if you'd like to take a look :) https://itch.io/jam/byog/rate/1681803

Really enjoyed playing through the levels. I tried this a lot, but couldn't find a way to do it: Is there a way to pass level 3 using only one (instead of the usual 2) gun only? I really wanted that to be the case and see the cool all three killing each other simultaneuosly effect, but ended up using the two :P Good entry overall!

Here's my entry if you'd like to have a look :) https://itch.io/jam/byog/rate/1681803

Okay, this was hilarious, my personal favorite from this jam till now :D

It looks good, it's relevant to the theme and all that, but the way it kept surprising me throughout the playtime sticks out the most.

Here's my entry, if you'd like to take a look :) https://itch.io/jam/byog/rate/1681803

Really nailed the look and feel of the game. I encountered some bugs on the platformer side (getting stuck on invisible collider), not sure if it's just on my side. 

As a nitpick: I felt the font was a bit harder to read and the text felt to be moving on a bit faster, but a really good entry overall! 

Here's my entry if you'd like to take a look :) https://itch.io/jam/byog/rate/1681803

Liked the visuals and the idea of the black obstacles: it fits the theme and also opens up multiple gameplay possibilities. I think having an option to accelerate (especially on restart when there's a gap between the player and the obstacles) would've been nice since it adds a bit of a wait time for people who are replaying the level.


Here's my entry if you'd like to take a look :) https://itch.io/jam/byog/rate/1681803

That is totally understandable! 

Very well-polished entry, especially the feedback on the mechanically important things. I liked how the mechanics are in sync with the theme, looking forward to more level variations on the post-jam version!

Here's my entry if you'd like to have a look :) https://itch.io/jam/byog/rate/1681803

Really liked the idea, the execution felt very smooth and well polished. The best part felt like having the optional "Rule change" areas, which provide options to experiment with specific sections with different restrictions. Question: Does hoking have a gameplay use case? I haven't got a situation to use it and I was wondering if I'm missing something here.

The only bug I encountered is I seem to be accelerating very quickly and unexpectedly, even though my inputs didn't really change. Other than that, it was really well made!

Here's my entry, if you'd like to have a look :) https://itch.io/jam/byog/rate/1681803

Really liked the idea and the levels!

Something that took a while to realize was jumping on un-clicked platforms would actually kill me (since there were no visual elements to indicate that's a threat), but I had a great time overall!

Here's my entry, if you'd like to take a look :) https://itch.io/jam/byog/rate/1681803

The graphics are pretty cool :) I think having feedback on some of the actions and the success/failure conditions would've helped in communicating when (and why) a failure state came up.

Liked the eerie atmosphere of the game, especially the PS1-styled environment! The two issues I faced during the playthrough were: (1) The collider of the trees felt too big, as a result of which I was colliding with the trees even though I wasn't really close to it, and (2) the location of the key felt a bit vague and I didn't know where to look for the key (how big it is and/or if it is hidden in some small areas), as a result of which I was squinting every single corner to see if I missed something.

It was a very interesting experience, overall! 

The game looks good :) There were a couple of glitches like being stuck on the side of the wall and I wasn't able to jump while running (had to jump and then start running) and couldn't attack while jumping: was that intentional?

I really liked how all three of the levels added something new on top of the previous levels. The only issue I had was with the second level where I felt it was encouraging the player to click each and every part of the play area hoping to find some hidden lever, as opposed to thinking about what the solution might be.

Other than that, it was a pretty cool experience :) 

The look and feel of the game are really well made. One question I was having during my playthrough was if there are other elements other than the boxes which can be used on the black hole-portal machine. For example, I was trying to see if I can somehow use the black hole to absorb the bullets in the final level and somehow use it against the shooting machines: does it only affect the boxes nearby?

The only minor glitches I encountered were I couldn't pick up the portal gun on my first playthrough and the gun usage text went away before I could read it, but other than that (which worked fine on re-run) it was a really well-made and polished experience :)

I've just uploaded my last weekend's Global Game Jam entry "Echo": a short surreal horror game. If horror games are your thing, I'd love to hear what you think about it!

Link: https://rudra.itch.io/echo

Antithesishttps://rudra.itch.io/antithesis

Hey everyone! Here's a short puzzle game I created in the last 10 days for a  game jam,  would love to hear  any form of thoughts / feedback! https://rudra.itch.io/antithesis  

I really liked the feel of the axe throwing and summoning it back ability, I think it'd be fun to experiment more with it by finding out various consequences from various different circumstances and it will probably lead to many interesting outcomes through which more puzzles / gameplay can be created. The overall gameplay seemed a bit slowed down as well, but a nice game overall! 

I didn't know that Mark played the game until I read this comment, thanks! it made my day :D 

The graphics and the audio was very well made, like most of the comments have stated, good job :) Also, it's good to see more than one implementation of the theme in a game (controls + the goal of the game).

Here's my entry, if you'd get a chance to play + rate: https://rudra.itch.io/only-one-at-a-time-gmtk 

This was a very interesting take on the theme. The title initially made me believe that it was only about fighting one wave without breaks in between, but the idea of the controls with only one hand was really nice, and the controls played out well too :)  

Here's my entry, if you'd like to have a look: https://rudra.itch.io/only-one-at-a-time-gmtk

Great game, one of the thing I noticed was one of the guards jumped way to high outside the screen, and as many others have said, it would've been better to have the knife move horizontally for a certain distance at least, overall a very good and smooth experience!  

Great puzzle game! Keeping the option to skip a puzzle was a good idea too, as mentioned in one of the comments, it would've been better to have the option to hold the arrow keys to move, but I given the limited time constrain, it is understandable, good job!