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Thank you, so it was an event that triggered before time :0

Sorry to trouble you!

(1 edit)

Yeah, I found the issue. What I found strange is you had the Variable : S'rami Stuck at 2 (which caused the parallel event to take over others) because WaronTaramiel switch should only be active if you're way later in game, to be able toenter the Succubus lair in the first place which set it at 0. So, it's as if you had enter a Succubus lair and exited it.but when I looked up

and see the next image at sramistuck at =2 it's activate in your save file somehow and it's what cause the issue when it should be at 0.

(I just noticed it, but also MaidSave should be at 0 too since it needs WarOnTamariel on to be activated before the Maid Save variables)

(+1)

Holy cow, so there was a lot of things that are somehow with values that they shouldn't, uh i don't think i've done something different than following the story, but still how can it be set to 2 twice? i mean i even restarted the game from 0 and did less things to avoid that to happen but still got the same bug D:

I'm restarting a play through from nothing to see things that I might have missed..

Thank you buddy, sorry for the trouble!

(1 edit)

I reached the part where you are about and I can't figure out why you reached the variable 'Srami stuck' value at 2 when I myself I'm at (1), just because of this is what cause your problem to progress further but I don't know how or why you somehow got it to 2 for your own save file.

I'm not ready to deploy a new version where I added an extra switch condition which should fix the problem, because I have other stuff to finish before doing that. (Like finishing reworking my true ending)

Oh i see, thank you for your hard work, i'll be waiting then. Idk why i get that Sramistuck in 2 aswell D: