Took me a while to work out what I was doing in the first level, but got there eventually. REALLY digging the minimalist art style and lighting, and the puzzle like approach to gameplay. Was a really interesting environment to explore! (unfortunately had to stop after it crashed on the second level)
Viewing post in Wretched Tower (proof-of-concept demo) jam comments
Yeah, level 2 can be beaten, but it was a last-minute workaround - you only need to go through any of the ground-level doors of the tower in the lower-left, they aren't locked.
It was strange, everything was working in development until it suddenly didn't, and I didn't have enough time left to troubleshoot what had changed 🤔
Thanks for checking the game out! 👍