Just managed to find the time to play the update! Still brutally difficult, but I DID manage to get the axe and then the shotgun/musket and make it to the end of the level. Was a lot of fun, and I the difficulty forced me to sometimes run away and find health or ammo at certain points so I could come back and finish off certain enemies (particularly those bone monsters). Awesome stuff!
foolhardyGames
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A member registered Mar 30, 2019
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I really like the lack of HUD details, it made for some tense situations when I suddenly ran out of ammo. I either ended up getting mauled or managed to dash past the zombies to grab more ammunition. Really had to make sure my shots counted! Loved the visual style, but really struggled to read the text with that particular font/effect applied to it (and as already mentioned a little more variation in enemies and weapons would be neat).
Wretched Tower (proof-of-concept demo) jam comments 路 Posted in Wretched Tower (proof-of-concept demo) jam comments
Took me a while to work out what I was doing in the first level, but got there eventually. REALLY digging the minimalist art style and lighting, and the puzzle like approach to gameplay. Was a really interesting environment to explore! (unfortunately had to stop after it crashed on the second level)