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Not alone... now that's a sure thing! 

What a pleasure to find yourself at the end with an army of little monkeys!

The music is very well found and remains in the head, I think I'll sifloter it all day ^^

I found sometimes frustrating not to be able to go back, I wanted so much to take all these little monkeys! Is it a choice on your part?

Otherwise the realization is simple but neat, I guess you have experience in game jams? For my part it is my first game jam and I am inspired by your creation for future ones.

This game deserves to see its development continue, with animations and more diversity. Do you plan to continue its development?

Congratulations for your work.

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Hi there!

I really appreciate your well thought through and very kind  comment!
Indeed I chose to stop the monkey  from going back, to keep up the pressure to run forwards and focus more on jumping the platforms correctly.

Yes, I plan to continue the game after the jam, because I did not have a lot of time for this jam. It would be much nicer to have a tribe of gorillas, not just one gorilla. And that they jump up the platforms to make avoiding the bananas more interesting. And probably attacking the gorilla and throwing bananas at him   could be an option. Obviously animations, and I had some other cool ideas that I want to add.

Well I have seen the screenshots of your game, (I wasn't able to properly run it on my PC), but it is absolutely impressive! How you implemented expandable mechanics so you can build out your space ship,  all the glow effects and VFX, the particle effects, the collision effect when planet earth gets hit, it's really an amazing piece of work, especially for your first game jam! Super well done! Especially for your first jam game!!
Unfortunately I did not have that many sleep less nights as you to work on the game lol, only one sleepless night. So I posted a short game. How did you guess I had prior experiences lol?

So I have two major browser game projects that I'm going to release as soon as they are finished. After that  I will start working on my previously made jam games. There is one other jam game completely buggy, so I'll do that first and after that  most likely this ape game. I want to turn it into a colorful game of jungle chaos and unexpected thrills, as it deserves! There is so much you can do with it, so I will have a look which features I'll have time to implement.

Feel free to follow me if you want updates on the game and other games I'll post.

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Ah it's a pleasure to run into someone who takes the time to actually respond to comments!

I see that you have several projects in progress, I subscribed to your account to follow the developments!

I suspected that this was not your first game jam because you went to the basics and you proposed a game with mechanisms that work without getting lost in trying to do more and more and misusing all the tracks. We must have a tendency to think too big the first few times. I myself have been working on another project for a year, I can't see the end of it because I keep adding features. I love games where you can unlock skills so I put them in all my games ^^

I will follow the evolution of this monkey game, with what you plan to add it will be really fun I guess!
Yes i'm french :D

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Of course, great comments merit a great response! ^^

Yes, 'Apes, Together, Strong' and 'Split Jump' are still in progress and will have great improvements. And I still want to add more features to  2 other games.

That was a very smart and educated guess from you! Yes, after a while it is easier to organize yourself and know how much you can do.
Also I  wanted to create the mechanics for automatic jumping so I can use it in another game, so that was what I was trying to do in this game.

Yeah, when you work on a super big project, it's super tough to consistently work on it, and especially if you keep adding new stuff. I understand that creative drive. I think it's important to know your end goal so that you can be efficient. Do you want a lot of people to play your game? Then maybe you can finish it without new features, and when you see a lot of people play it, add more. Or if you want to sell it, plan on marketing strategies. Thomas Brush talked about creating a shortened version prototype, but which is very polished to find sponsors for your game.

Nice, I'm happy you're interested in the monkey game. There will be some cool add ons to it, I'll have a lot of fun with it!