A good game idea that has some huge flaws:
-The item that you take from the inventory should persist between rooms/character changes, so you don't have to open the inventory, select the object, and use it repeatedly. It is tedious.
-No sound. Lack of time I guess. Really takes feedback away from the game.
-The objective isn't clear. An explanation in-game (just some words at the beginning saying "I must do X" would be ok.
-When walking to the left and suddenly to the right or vice-versa, the characters slide a bit, I would take that off (died 1 time cause of it).
It has some really good things though:
-The art, even though it isn't great, for some reason is appealing to me.
-The idea has a lot of potential and could be a good game at last.
-With sound and feedback, I think it would stand out from the rest.
Overall a not bad game that could use 1 or 2 days of work :P