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A good game idea that has some huge flaws:

-The item that you take from the inventory should persist between rooms/character changes, so you don't have to open the inventory, select the object, and use it repeatedly. It is tedious.

-No sound. Lack of time I guess. Really takes feedback away from the game.

-The objective isn't clear. An explanation in-game (just some words at the beginning saying "I must do X" would be ok.

-When walking to the left and suddenly to the right or vice-versa, the characters slide a bit, I would take that off (died 1 time cause of it).

It has some really good things though:

-The art, even though it isn't great, for some reason is appealing to me. 

-The idea has a lot of potential and could be a good game at last.

-With sound and feedback, I think it would stand out from the rest.

Overall a not bad game that could use 1 or 2 days of work :P

Thank you for your extensive feedback ! I'll make improvements on everything you mentioned, I didn't think about the objective so I'm glad to know that. In termes of art I'll try to rework the backgrounds and if I can improve some of the animations.