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(1 edit) (+1)
Semi-on-the-fly remarks:
  1. Specific voice acting with actors? :) Also, I would advise putting subtitles.
  2. Using Firefox too: your screen resolution advice was excellent! :) I should apply it to other games, especially Unreal Engine ones that often lag.
  3. Graphics and music are very immersive.
  4. Controls are QWERTY-only instead of layout-independent (I have an AZERTY keyboard). Oh, actually, you enabled BOTH QWERTY and AZERTY at the same time!! PHEW! :D You should write it on the game page.
  5. (Since I see GamExplorer was stuck, adding this remark.) Maybe not obvious to go to the truck at the beginning? The dialogue hints at it, although not specifying where the navigator is, so maybe some cue would help. Such as some text: ‘OBJECTIVE: get your radar from the truck.’.
  6. Stuck in a small crater near the beginning!! <:o
  7. Camera moves according to the mouse; nice.
  8. Level 2: already a gun! I think allowing the player to collect it first, as for the device in the level 1 truck, would be great for narration/progression.
  9. Can you fall? YES. X)
  10. Ah, the self-regenerating health bar system. Seeing how much damage the first enemy dealt, all right.
  11. Wow, aiming at the thin black aliens is not easy!
    (Getting better at it.)
  12. The first moving platform makes somewhat long stops. Is it for it to be harder to detect?
  13. Ah, green bonus already replaced with a red one… I wish the first ‘hidden’ green weapon had served a bit more!
  14. Level 3. Oh, that was not level 3, merely an area of level 2!
  15. I had to pause the game for almost the whole afternoon, and clicking on ‘RESUME’, I get a crash with an error beginning with the following; I suspect some time counter got too high.
    ‘RuntimeError: invalid conversion to integer’
    (Ah, seeing Alexandre Lacroix’s comment, this is apparently linked to merely clicking!! Nevertheless, this happened to me on Firefox, under (evil) Windows, on a laptop.)
  16. Having just played again from the beginning and stuck again, scoured the comments and found perscode’s question and your answer: so, the game does end there (the limited square platform). I strongly advise you to warn about this on the game page!! I was convinced I had missed something and was ready ton continue searching!

Takeaway: as others said, very impressive graphically; I also like the audio effects, especially the ‘transmitter voices’ at the beginning and the radar, and the first music mysterious track (it somehow reminds me a bit of Dark Colony and its dark suit soldiers). I wish there were more content and mechanics, but I guess you spent much time providing the whole graphic base. So, this should be seen as a short prototype for an action game, and I think it could be an interesting one if you explore the mysterious aspect, with phases where you have to find objects, or even do some thinking, about which way to take, for example. As Kefiiir said, the health mechanic is to be precisely weighed; this issue of health handling with self-regeneration instead of health packs has been around since at least Halo, and I think it has an important impact on how you must design fighting and levels.

I also thought the link to the theme is fair, although classic; and I think the overall concept is for now classic, but (as stated above) could go in interesting directions depending on what you add, but I understand you apparently favoured the finish (which is a lot of work here, apparently!) over adding other content.

Thank you for the game; this may not be what you expected and probably depends on players (I see CodeRaurus thought it was ‘tedious’; which I can understand but could be solved by adding some interesting search gameplay or even dangers!), but the most charming to me was the very first part exploring with a radar on the Martian soil. :) Maybe because it ironically gives you a lonely feeling (!), and perhaps from Dark Colony. ;)

(+1)

Wow, what are you, a writer/journalist, by profession? :) Ok...I don't know how to start, good that you helped me with the enumerations. First of all, I want to thank you for the time given to the game and the review. Much more than expected.

1. Surprise, surprise. is Voice generated. Text To Voice. :D, edited in Audacity, adding noises and radio effects, etc (a lot of time for nothing) :)) But significant for me.

2. Firefox is the best from my point of view. (tested all common, famous browsers) It has good hardware acceleration. usually already open. If not, you have to do it.

-Thank you for finding a glitch for me. I will solve it in the meantime. :)

-For the weapon, I wanted it to be already in the back from the first phase. in the second phase, just make the animation and take it out. But, TIME. Like the simple cubes, they had to be replaced with detailed ones...but TIME.

The camera should rotate in the second level to have a better view of the enemies...but, TIME. I had to have animations, more complex effects, but you guessed it, TIME. :)))

Not last, I had to make a small final cutscene, after you kill all the aliens on the last platform... and I forgot to activate it. I was dust. Have worked from 9 in the morning and it was already 6 in the morning of the next day and the last one of the Jam, with a lot of things I had to complete. I was a zombie. I had to stop and accept the compromise of publishing it as it was.

Final. Yes, Art is subjective. You may like one side and another person may not. Thanks again for the review and time! P.S.I don't think I will ever be able to do a review like this. lol 

Sorry if I missed something...

 I wish you all the best!

Finally coming back here, I still have many comments to check (and things to sort out!!), sorry for the delay. XD Thank you for your detailed answer!

Wow, what are you, a writer/journalist, by profession? :)

I am a nerd. XD Some of them prowl around these places!

Voice generated. Text To Voice. :D, edited in Audacity, adding noises and radio effects, etc (a lot of time for nothing) :)) But significant for me.
Wow, impressive! I also tend to lose time on details, but I am getting better at not to. X) Still, I loved these voices, so it was not lost on everybody. :)

I forgot to activate it.

OH NO!! <:o

Have worked from 9 in the morning and it was already 6 in the morning of the next day and the last one of the Jam, with a lot of things I had to complete. I was a zombie.

I was in a somewhat similar condition after several sleepness nights for my second game jam, which was my first supposedly short one. XD I feel for you!

P.S.I don't think I will ever be able to do a review like this. lol
I noticed the comments of yours I stumbled upon were quite concise. ;) Never say never, though: a few game jams ago (I think this was for GMTK 2022), I started by writing detailed reviews, then I switched to on-the-fly observations towards the end of the voting period out of rushing, and since people were still happy with it (it is like a written playthrough!), I kept that style. :) Writing more or less on the fly is easier and faster, and you just check a bit at the end if you have time, and possibly add a conclusion, partially guided by the criteria. I am quite slow, and I am sure most people could take notes way faster than I do.


Good luck enchancing the game and in your projects! :)