Semi-on-the-fly remarks:
- Specific voice acting with actors? :) Also, I would advise putting subtitles.
- Using Firefox too: your screen resolution advice was excellent! :) I should apply it to other games, especially Unreal Engine ones that often lag.
- Graphics and music are very immersive.
- Controls are QWERTY-only instead of layout-independent (I have an AZERTY keyboard). Oh, actually, you enabled BOTH QWERTY and AZERTY at the same time!! PHEW! :D You should write it on the game page.
- (Since I see GamExplorer was stuck, adding this remark.) Maybe not obvious to go to the truck at the beginning? The dialogue hints at it, although not specifying where the navigator is, so maybe some cue would help. Such as some text: ‘OBJECTIVE: get your radar from the truck.’.
- Stuck in a small crater near the beginning!! <:o
- Camera moves according to the mouse; nice.
- Level 2: already a gun! I think allowing the player to collect it first, as for the device in the level 1 truck, would be great for narration/progression.
- Can you fall? YES. X)
- Ah, the self-regenerating health bar system. Seeing how much damage the first enemy dealt, all right.
- Wow, aiming at the thin black aliens is not easy!
(Getting better at it.) - The first moving platform makes somewhat long stops. Is it for it to be harder to detect?
- Ah, green bonus already replaced with a red one… I wish the first ‘hidden’ green weapon had served a bit more!
- Level 3. Oh, that was not level 3, merely an area of level 2!
- I had to pause the game for almost the whole afternoon, and clicking on ‘RESUME’, I get a crash with an error beginning with the following; I suspect some time counter got too high.
‘RuntimeError: invalid conversion to integer’
(Ah, seeing Alexandre Lacroix’s comment, this is apparently linked to merely clicking!! Nevertheless, this happened to me on Firefox, under (evil) Windows, on a laptop.) - Having just played again from the beginning and stuck again, scoured the comments and found perscode’s question and your answer: so, the game does end there (the limited square platform). I strongly advise you to warn about this on the game page!! I was convinced I had missed something and was ready ton continue searching!
Takeaway: as others said, very impressive graphically; I also like the audio effects, especially the ‘transmitter voices’ at the beginning and the radar, and the first music mysterious track (it somehow reminds me a bit of Dark Colony and its dark suit soldiers). I wish there were more content and mechanics, but I guess you spent much time providing the whole graphic base. So, this should be seen as a short prototype for an action game, and I think it could be an interesting one if you explore the mysterious aspect, with phases where you have to find objects, or even do some thinking, about which way to take, for example. As Kefiiir said, the health mechanic is to be precisely weighed; this issue of health handling with self-regeneration instead of health packs has been around since at least Halo, and I think it has an important impact on how you must design fighting and levels.
I also thought the link to the theme is fair, although classic; and I think the overall concept is for now classic, but (as stated above) could go in interesting directions depending on what you add, but I understand you apparently favoured the finish (which is a lot of work here, apparently!) over adding other content.
Thank you for the game; this may not be what you expected and probably depends on players (I see CodeRaurus thought it was ‘tedious’; which I can understand but could be solved by adding some interesting search gameplay or even dangers!), but the most charming to me was the very first part exploring with a radar on the Martian soil. :) Maybe because it ironically gives you a lonely feeling (!), and perhaps from Dark Colony. ;)