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Thank you for playing my game, and all the feedback. Here are some clarifications:

>Separate jump and dash mana, and make them both refill like 200% faster. I spend way too much time just staring at a jump waiting for mana to refill.

If you go to the Sealing Chamber -> Mana tab you can equip Seals which increase your mana, speed up mana regeneration, and increase the amount of mana regened. With equipment in pic above you can decrease the time mana regens from 5 second to 2 seconds.

With that said, every room can be beaten with 0 mana.


>No idea whats going on with crates.

Green Crates give extra time, Blue Crates give Mana.

>Didn't realize you could collect coins

Yes, you also get more gold that way.

>Mirror xray costs 15 gold! Thats like as much gold as I make in the entire dungeon.

Some abilities are more useful on different templates. There are templates which you can get over 100 Gold, and you can also enter dungeons with gold you save up. With Gold focused Seals even on smallest dungeons you can get about 60 gold.

>No idea why all my gold keeps disappearing when I complete a dungeon. Maybe it has something to do with never going back to the entrance.

Yes, there is a penalty for not returning on time, as well as penalty for incorrectly guessing the guest. If you have not changed your equipment, then you also have negative Seals which lower your Gold Cap to 30.


>EVERY JUMP is land-on-a-tiny-crate, and that's not fun

As mentioned above, it's actually better to use crates for throwing at coins, and not jumping on top of all of them. Many of those jumps are actually non-essential to progressing given dash, and 3 jump abilities. If you find landing on crates really hard, I also included camera offset options to pull it backwards.

>No idea why its an 18+ game.

Lewd content is going to be added in future.

Thanks for playing

it's actually better to use crates for throwing at coins, and not jumping on top of all of them
every room can be beaten with 0 mana.

I guess you need to min/max for mana regen if you don't want to have to land pixel jumps.

Suggestion: randomize the wall color in each room to make it easier to back track

Thanks for the suggestion. I don't know about changing wall colours, but one of the things I got planned are more decorative assets like paintings, plants,and statues which would also be more randomized making rooms more recognizable.

If you play later days in game (I don't actually know how far you had gotten) there are larger rooms in the generation pool, so they also help break the sameness in my opinion.

>And remember to put all the clarifications in the comment in the actual game.

Yes, the information I gave you is already in the game in either tutorial, tips, and right click tooltips. There are many mechanics, and reading, so I doubt players are going to be able to absorb everything in short period of time.

I appreciate your comments very much

And remember to put all the clarifications in the comment in the actual game.