Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
it's actually better to use crates for throwing at coins, and not jumping on top of all of them
every room can be beaten with 0 mana.

I guess you need to min/max for mana regen if you don't want to have to land pixel jumps.

Suggestion: randomize the wall color in each room to make it easier to back track

Thanks for the suggestion. I don't know about changing wall colours, but one of the things I got planned are more decorative assets like paintings, plants,and statues which would also be more randomized making rooms more recognizable.

If you play later days in game (I don't actually know how far you had gotten) there are larger rooms in the generation pool, so they also help break the sameness in my opinion.

>And remember to put all the clarifications in the comment in the actual game.

Yes, the information I gave you is already in the game in either tutorial, tips, and right click tooltips. There are many mechanics, and reading, so I doubt players are going to be able to absorb everything in short period of time.

I appreciate your comments very much