i do love a good puzzle script game and the wall outlines are nice but the differing timmys only appear later. the timmys are cool in how they are setup with:
- normal, what would go wrong.
- weak, cant budge a block.
- sticky, makes movement with the boxes force at least 1 side to have a box.
- fast, SLOW DOWN TIMMY #55.
- inverse, i liked the mechanic of causing black holes.
the maze type puzzles ask which direction is valid. the mutation station has unique quirks like that it cant change two timmys in consectutive steps.
*clears voice*
roses are red,
violets are blue,
getoutofmyheadgetoutofmyhead