I wish I found this earlier
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Timmy times 100's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #257 | 3.310 | 3.310 |
Audio | #371 | 2.966 | 2.966 |
Fun | #478 | 2.828 | 2.828 |
Overall | #510 | 2.799 | 2.799 |
Innovation | #527 | 2.655 | 2.655 |
Graphics | #599 | 2.690 | 2.690 |
Theme | #725 | 2.345 | 2.345 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
You collaborate with your own clones since you accidentally cloned yourself when you broke into the lab.
Did you write all the code and made all the assets from scratch?
Yes. I even made my own music in it.
Comments
can you please rate my game becaus i have <20 https://itch.io/jam/brackeys-8/rate/1681016 thanks
A really nicely made game with intricate puzzles and great music, great work!
Good puzzle game. Glad it gives you the ability to undo or restart (immediately)!
I liked the simple visuals and the music sound/effects made for a very cohese experience. My only gripe with the music is this sort of static sound that keeps in the background, seemed a bit annoying after a while. But that's probably just me.
I thought the difficulty was a tad overtuned on the initial levels, how many levels does it take for the other Timmys to appear? I didn't get to see 'em before giving up the challenge.
Overall a solid puzzle, especially for people who enjoy challenges.
I loved this one, great puzzles. Music fits the vibe. Too bad not many people saw this gem! Great job!
i do love a good puzzle script game and the wall outlines are nice but the differing timmys only appear later. the timmys are cool in how they are setup with:
- normal, what would go wrong.
- weak, cant budge a block.
- sticky, makes movement with the boxes force at least 1 side to have a box.
- fast, SLOW DOWN TIMMY #55.
- inverse, i liked the mechanic of causing black holes.
the maze type puzzles ask which direction is valid. the mutation station has unique quirks like that it cant change two timmys in consectutive steps.
*clears voice*
roses are red,
violets are blue,
getoutofmyheadgetoutofmyhead
I really enjoyed this one- I’ve always had a soft spot for puzzle games (I’m not very good at them though mind you). Nice game!
That takes me back to the eighties when sokoban was the shit. Yes, I'm that old.
Nice done for the levels and quirky but warm atmosphere :D
thank god for the z-key! otherwise i would have despaired already at the first level. quite difficult…
Nice games. I really got stuck at one of the levels and didn't continue trying but I think I'll return to this game once I've got a little more time.
Nice game! The puzzles were HARD. Like really, the difficulty curve is really steep, probably a bit too steep for a jam game x).
The "not alone" mechanic is introduced very late in the game, when I feel it should have been the core of the game, that's too bad :/.
Overall, I feel like you are very talented at creating difficult, but rewarding, puzzles, but you also need to calm down and create simpler puzzles to let the player experiment with the mechanics ^^.
I am literally stuck in the second level. Anyway, it's a good idea of game!
Challenging puzzles! But the game looks nice. And thanks for the undo button :)
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