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Thank you for the great feedback !

  • Going hungry just makes them crowd the food place and you walk slower

It was actually a design choice. As I wanted the game to have a really chill vibe, without any stress at all, I did not want to have any "punitive" gameplay mecanics that could lead to anxiety like dying of hunger. Pretty much like playing Stardew Valley

  • Making 1 or 2 gather food while everyone else goes for wood allows you to just sit back and relax.

Yes, and it was an issue that came with playtesting : in the beginning, food was way too much of an issue and the game was really just gathering food all the time, so I over buffed food in the last minute to make the game more enjoyable, but I think that I overshoot 😅

  • The character movement is a bit odd, considering he always faces the mouse direction, the back or sideways movement feels strange.

I actually wanted the character to change its animation by blending between the vector defining its movement direction, and the vector defining its facing direction, but had too much issues with it and could not manage to have the system working, so I threw all of it away and kept the "easy" version ( as I only had less than 2 days free to work on the game, I wanted to focus on the more important aspects of the game )

  • The effect of making stuff farther blurred with such a defined margin doesn't look good.

What do you mean by that ? I did not put any effect, shaders, or post-processing in the game. I believe you are talking about "circle" that is drawn around the player, which is a issue only available on the web version of the game, due to optimisation for the web engine, it was not intended and is not here in the editor.

  • I clicked on a tree and my character started hitting it, can the main character also gather resources?

Yes you can ! You are also a survivor, so all of the actions NPC can do, you can also do the same thing

  • Maybe if it could become some sort of Overcooked but stranded on an island?

It was one of the inspirations ! I do also believe it could be fun 😁

Thank you again !


Oh, about the circle thing I made this short gif, it's probably just some WebGL shenanigans. Look at the shadows in the top of the screen, things get blurrier outside.

Yes exactly, it's just WebGL doing its things, it's not intended