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(+1)

Very interesting game! How to control it and navigate the UI is a bit confusing I think right now, but it makes sense once you learn. It would be nice if everything could be controlled by either keyboard or mouse. Its a bit disorienting at first when somethings have to be done by keyboard and others with the mouse. The UI is really small on higher resolutions, I was playing on 1440p and for example the inventory icons are really tiny (also there's no exit button for the inventory screen). The "event text popups" were way too fast, eg. Drift!, and I could barely see it.

It would be nice if there was some way to see more what exactly would happen before making a move, e.g. moving at throttle 1 or 3.

I like it though, feels sort of like Faster Than Light but in The Heart of Darkness or something. Would be interesting it there were parts where you could disembark and go around a bit on foot, but maybe that's not something you're looking to do with the game. And just a pet peeve of mine; a way to limit FPS/turn on vsync. Just seems a bit wasteful to run the game at 3k FPS hehe. I suspect you are already aware of a lot these things already, I played it without looking at any tutorials and it was fine.


Thanks for playing!

Unless I'm missing something, you can currently navigate all menus via keyboard only, it's just that some of them (like the inventory menu) use Q, E, TAB or space, I just need to make it clearer which menu uses which button.
Conversely, some menus you can't navigate with mouse only but that's something I'm also working on.

The ability to disembark and move on land is a planned feature, along with land combat and a basic scavenging mechanic, as I'm envisioning the game right now it's supposed to be the main way to get fuel and other supplies like food or ammo.

UI scaling and FPS limit options are now on the to-do list, thanks for suggesting them!