Here's a few bugs I've run into during a play session (I didn't take any notes, and wasn't fully paying attention, so some of this might be a bit off):
- No Random (Gender): With random male NPCs disabled, Sampson swaps to being female (I don't think that's intentional, since no other standard NPCs genderswap from it, and it doesn't happen in the original). I would also encounter some fights where random NPCs wouldn't respect that setting (or there was an error with it) - the preamble for the Bloated lion encounter correctly notes them as female when random males are disabled, but then the in-fight text notes them as male.
- Tailor Gendering: I forget which one it is, but there was a line where the tailor used the incorrect terms, using the male versions for my female character. The rest of the dialogue was normally otherwise correct with its gendering.
- Wizard Tower: Something wonky happened with my second trip to the wizard tower (after fighting the manticore and claiming the notebook as my prize the first time), where I didn't get a choice of what prize to claim, and saw the notebook-taking text again. My only option was rest, which makes me wonder if it was something to do with running out of stamina during the manticore fight first. I wish I was paying more attention and had the foresight to use the back button to investigate what went on - it might've just been from me mashing and maybe having forgotten I hadn't chosen the notebook before(?).
For feedback:
- Not really a big issue because it's nothing serious, but I did notice a stylistic inconsistency with how talking to NPCs work. Sometimes it's initiated by an option in the grid buttons, sometimes it's initiated by clicking hyperlinks under the game log, and then it's sometimes displayed as text in the game log, while other times it appears in a popup instead.
- The new UI makes it a lot more tedious for both buying and consuming items (a lot of extra mouse/finger movements, more clicks to achieve the same thing, having to re-open the inventory every time - which takes a while to load each time for me when playing on mobile) to the point where I just stopped bothering even trying to use those systems.
What might help somewhat could be:
- As someone else mentioned, a Buy X option. Or at the very least, have it so the "Buy it" section doesn't close upon purchase.
- The Use X options in the inventory are nice, but don't really help in situations where the number you want to consume don't fit into a multiple of 10. One thing that could help is if the inventory didn't close after using an item.