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Fun game! There is very clearly a personality to the game that is unlike other shooters. Things like needing to manually chamber a round combined with the slow reload and the relaxing music made this to be a puzzle game with shooting elements instead of a shooter with puzzle elements. I don't know many other games like it, if at all. I guess the closest I can think of is the Talos Principle, and there's quite a lot of different design choices between the two.

Played through some levels, and while I was easily able to reach par, the dev time was out of my reach. I like how even the constricted indoor levels allow for multiple strategies or ways to approach a level. I didn't encounter any bugs either, although accessing the options while ingame would overlap over the ingame menu, which is a bit messy.

The fact that you can immediately repeat/restart a level without needing go to through menus or anything was a big plus.

Weapon balance might require some work (unless I'm missing some strategies), since the SMGs didn't feel particularly useful. Perhaps the Uzi (or whatever it is, I don't know guns) could have a quicker reload, or something like that.

Some time ago I saw some Anon do a redesign of your menu in a thread, which I thought was more appropriate than the standard "text on box" method. Consider changing that up a bit, especially since it's really only the button layout/visuals. The camera panning to an object (the board for credits, door on exit) was very nice. 

Damn, never caught that redesign. Thanks for playing though. Glad you liked it. I'm hoping to overhaul the UI toward the end of development.