Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

TheGameIsGood

In all seriousness, it is.

The start was alright, got a pistol, the spinning reload is cool, enemies come at you, whatever.

Then I killed the first big baddie and got the Ultra Machine Gun weapon. NOW that's a fun gun.

Holding down mouse to eviscerate everything in front of you, Predator 1 style, is very satisfying.

The only point I slowed down was a level or two later, when I ran out of ammo. It took me a bit to learn the blue boxes are ammo, but until I did I thought I hit a bug since I didn't have any visual indication that conveyed I was out. Perhaps highlighting the ammo counter (and adding a mouse over to remind the player that this is an ammo count) to prevent confusion.

Only other issues are minor - if I dash to the portal at the end of a level, I'll start the next one with no dash. If I take the HP+mass increase perk, I'll start the next level with some health missing (presumably the difference between my old health value and the new one from the perk). Granted I do the same for my game, it ended up feeling strange here.

I guess the randomness is also a bit weird since while the jump from pistol to Ultra gun felt great, it probably wrecked balance a bit since I was able to massacre everything with a lucky drop. Perhaps the first 2-3 levels should have a guarantee drop, like a shotgun on the first big baddie?

Either way, it was quite fun

Thank you for playing and the great feedback!

Good point about the ammo boxes, I've been staring at these things so long that you lose track of what isn't obvious to new players. I intend to add mouse over tooltips and other indicators to many things, for example being able to inspect weapons to see their exact stats etc.

I'll change how the max perk works yeah. 

Regarding the balance; well there isn't really any yet hehe, the ultra gun is intended to be really effective but burn through your ammo. I think that will be a lot of continuous work to get right, especially as I add more and better skills, guns, maps, and enemies. Getting at least one guaranteed drop on the first map is a good idea.