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Do you have camera zoom enabled? If the camera zooms out, sprites will look more pixelated.
On the default settings (without camera zoom), sprites should look exactly the same in the editor as they do in-game.

the resolution is the same with or without the zoom...

When you're adding the sprite to the room, are you leaving it at 1x scale, or scaling it down?

(1 edit)

is with the original size

I only changed the room size cuz was too small to the sprites 

I'm not sure exactly what you did, I tried adding a grid sprite to a stage and it shows up pixel-perfect

I will try remove and put it again or edit the sprite to see if it works 

found out how to solve it!

I separated the sprites into smaller sprites and put it together in the editor like a puzzle

 

Ah, if the sprites are VERY large, it could be a texture page related issue (the game has to downsize them to fit them on the page). Either way, glad you found a solution!