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(+1)

This is a really good game! Impressive that you made all the systems with buying upgrades, getting minions, procedural generation and so on, in such a short time! Even boss battles! Somehow a bug turned me invincible after a while, so I ended upp getting very far (though I should have died many times). In the end i quit, because it took so long time to kill a single enemy with my unupgraded weapon.

I have two small suggestions.

  1. At one point, I clicked the menu by mistake because it appeard so fast after I died. Perhaps a slight delay with gradual fading out to the menu?
  2. It was also a bit unclear to me whether I should wait to die to get back to the upgrade room. First, I thought so, and put a lot of upgrades on "keep scraps after death". Then I noticed "go to room" in the menu, so I went for a big raid and collected loads of scrap, and then clicked "go to room" before I died. And LOST IT ALL 😱 Why is "go to room" even in the menu if it's worse than dying? If there is a reason, at least there should be a warning "you will lose all your scrap".

Despite those details, this is one of the best games I've played this jam. Great work! 😄