1. Add this code to the "custom scripts" section of the character init script you want to give a limit gauge:
callback_add(callback_passive, limit_gauge_passive, CALLBACK_TYPE.permanent);2. Change the player_hud_type macro to HUD_TYPE.legacy (so you can see the gauge on the HUD)
callback_add(callback_hud, limit_gauge_hud, CALLBACK_TYPE.permanent);
3. Change the character_static_attacks macro to false
4. Make sure the script "limit_gauge_passive" is spelled correctly (looks like I a made a typo in 1.3.2 that wasn't in 1.3.1, so double check that)