You are the first one to complain like that about the difficulty, could you tell me how did you invest your stats and your general strategy in combat?
It didn't help that after some battles my stats would actually go DOWN for some reason and stay there. I went from 34 agility to 28 after losing two fights IMMEDIATELY following the sharp difficulty spike.
Even before that, the difficulty is VERY overwhelming. The game is simply too difficult even if you have a lot of dodge with high stats like Agility Strength and Dex.
Stats going down is really strange, never happened during my tests, the only thing in the game right now that reduce your stats is when the magic buff ends but it is just to return your stats to what they were before the buff.
The buff increase str and agi for some time, the amount and duration depending on how much you invested in magic. Then it goes on cd for a few turns and you can use again.
But it really was supposed to become easier with levels even if the feats are not implemented yet, they will probably come with the next girl in 0.3
Later today I will release another version including an easymode option for those who want it but I will still see if I can balance the game a little more and give the player some buffs while there are no feats.
Appreciated. Game has potential, but yeah the difficulty could be turned down a bit. If you want to set difficulty modes where they are prone to succeed more or whatnot that would be a fair idea.
Also thanks for being responsive. The guy who started this thread went a bit outta line with how far he went.